Blogs

Published Coding Essentials

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This package provides you with everything you need to start efficient game programming. It adds several classes that are missing in Unity and the .NET framework, like a serializable dictionary with a custom inspector.
Unity Assetstore - Online documentation

Project: InfinityPi #5 (Simple Test)

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A package arrived today, with the last parts of my InfinityPi: Portable Power! Therefore I made a little test run :)

Project: InfinityPi #4 (Joystick)

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As promised I will wire up a simple joystick this time. Furthermore I will give you a little overview over an Arduino joystick library.

Project: InfinityPi #3 (analog IO)

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This time I will show you an even smaller Ardunio board, that is comparable to the Arduino micro, but that costs much less. Furthermore I will write a bit about analog readings.

Project: InfinityPi #2 (digital IO)

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A portable gaming station needs an integrated controller. In this blog post I will start with the basics of the gamepad development.

Project: InfinityPi (Portable RetroPie) #1

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I recently started to think about a little project with the Raspberry Pi 3. My goal is to build a little portable gaming station based on RetroPie.

Arduino ShiftIn

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The Arduino has only a limited number of pins and it might happen that you run out of pins. For this case, shift registers come to the rescue. They provide several inputs, by only using a few Arduino pins.

Published Asteroid Pack

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Published my Asteroid Pack on the Unity3D AssetStore. It consists of five different detailed asteroids. Each one with five different LODs.

Published Unified Input Manager

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The Unified Input Manager (codename: CarbonInput) is now available on the Unity3D AssetStore. It serves as a replacement for the default Input Manager, giving you more control and better controller handling.

#9 LibGDX Jam

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