Software developer and architect in the automotive and aerospace area by day and reckless game developer at night.
My name is Henrik Heine and I’m a german software developer. I’m working full time in the already mentioned area, but in my free time I love to play and develop computer games as well as tools and libraries for it.
My most prominent libraries are:
- Carbon Input: Unity Assetstore
- Android Debugging: Unity Assetstore
- GameJolt Game API
I’ve also participated in several Game Jams and made some nice games. The most important ones are: