About me
Software developer and architect in the automotive and aerospace area by day and reckless game developer at night.
My name is Henrik Heine and I’m a german software developer. I’m working full time in the already mentioned area, but in my free time I love to play and develop computer games as well as tools and libraries for it.
My most prominent libraries are:
- Carbon Input: Unity Assetstore
- Android Debugging: Unity Assetstore
- GameJolt Game API
- for Unity: Unity Assetstore, GameJolt, GitHub
- for .NET: GameJolt, GitHub
I’ve also participated in several Game Jams and made some nice games. The most important ones are:
- Punching Queen (MiniBeansJam, scored 1st of 24)
- Sticky Hooves in the Temple of Velcro (BitBitJam2017, scored 2nd of 15)
- Graviton (Beansjam2017, scored 3rd of 116)